AI Insights · Timothy · April 2024
Q1 2024 Snapshot: Top Basketball Games Soar in France
An overview of the first quarter's performance for the top basketball games on the unified platform in France, brought to you by Sensor Tower. Discover trends in downloads, revenue, and user engagement for the leading titles in the category.
As we bounce into the first quarter of 2024, the performance of the top basketball games on the unified platform in France has seen some interesting trends. Data provided by Sensor Tower gives us insights into how these games fared in terms of downloads, revenue, and weekly active users.
Basket Battle, published by SUPERSONIC STUDIOS LTD, showed an upward revenue trend, starting the quarter with $6M and peaking at $19M in mid-March before settling at $10M by the end of March. Downloads for the game fluctuated, with a high of 17K in early January and a low of 8K towards the end of March, while weekly active users started strong at 158K and ended the quarter slightly lower at 137K.
Level Infinite's NBA Infinite - PvP Basketball had a remarkable start considering its release in mid-February, with revenue skyrocketing from $1.3M to a high of $14M in just a week. Downloads surged to 64K in the game's debut week but gradually decreased to 1.5K by the end of March. Active users peaked at 80K in the second week but saw a decrease, stabilizing around 20K by the quarter's close.
Miniclip.com's Basketball Stars™: Multiplayer experienced a steady revenue stream, with a notable spike to $2.8M in late February, and ended the quarter on a high note with $1.7M. Downloads saw a surge to 8.6K in mid-March and weekly active users showed an upward trend, finishing at 28K, their highest for the quarter.
Electronic Arts' NBA LIVE Mobile Basketball saw a mixed revenue trend, peaking at $1.2M at the start of January and then dropping to $450K by the end of March. Downloads remained fairly consistent, with a slight increase to 3.2K at the quarter's end. Weekly active users started at 72K and showed a small rise to finish at 56K.
Lastly, 2K's NBA 2K Mobile Basketball Game generated steady revenue, with a slight dip in late February but recovering to end the quarter at $2M. Downloads showed modest numbers, maintaining around 2K towards March's end. Active users saw a slight decline from 12K to 8.6K over the quarter.
For more detailed insights and analytics on app performance, Sensor Tower's platform is the go-to source for publishers and industry observers alike, offering a comprehensive view of the app economy.